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I don't think Microsoft has stated a position on this yet. It has mostly just been Apple pushing for WebHLSL as the shader ingestion format, with most everyone
by grovesNL 8y ago
I don't think Microsoft has stated a position on this yet. It has mostly just been Apple pushing for WebHLSL as the shader ingestion format, with most everyone else in favor of SPIR-V with a restricted execution environment.