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Many of the key designers moving interaction design forward are not publishing books, rather their corporate style guides are a better representation of their p
by tsunamifury 8y ago
Many of the key designers moving interaction design forward are not publishing books, rather their corporate style guides are a better representation of their philosophy and method. Design has always been short on useful publications because it is a rapidly developing field that publishers often fear it has no shelf life.
If you want to learn interaction design it's best done with a bit of dedicated cooperation and experimentation. Use one of the big tech companies style guides to mock up a prototype and test it on your friends. Use blank HTML with images you can make easily in sketch.
Then iterate. That is most of interaction design. Most everything else people teach is either too localized or just not proven at scale.
- jbottoms 8y agoI second this. The leading edge in HCI is in VR. Imaging the new degrees of freedom from popping menus around in 3-space leads to challenges. What happens to that menu then when your avatar does a cartwheel across the battlefield. Or, how do you deal with an impenetrable, protective capsule around you character when he/she draws their sword. Is it one-way? How do you even show the capsule? How does the character get their bitcoin through the capsule to gift a poor match girl? There are no VR/HCI books, but that would make an interesting topic.
- deleted 8y ago[deleted]