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No worries :) — Great to hear. Just a question since you're here: I've poked around with WebGL / GLSL in the past and have started to get into Metal (mainly ou
by sarreph 8y ago
No worries :) — Great to hear.
Just a question since you're here: I've poked around with WebGL / GLSL in the past and have started to get into Metal (mainly out of necessity for macOS development) — is there scope for Metal to be ported / rendered on the web, and if so would you be interested in adding that as a language?
- antoineMoPa 8y agoThere seems to be a fight between browser vendors for the next generation of 3D web standards - (https://news.ycombinator.com/item?id=16186043 https://news.ycombinator.com/item?id=16186043) As soon as some browsers support an implementation, I'll try it. (However, it will be difficult if it's Safari only, since I use Linux)
- sarreph 8y agoThank you for this information! Agreed on the boxing-in of Safari :)
- tokyodude 8y agothere's no fight. all the major players are working out the details. the last major detail is what format the shader language will be. Google and Mozilla are currently pushing for a subset of SPIR/V, Microsoft and Apple are pushing for a subset of HLSL. Both seem to have their merits
- grovesNL 8y agoI don't think Microsoft has stated a position on this yet. It has mostly just been Apple pushing for WebHLSL as the shader ingestion format, with most everyone else in favor of SPIR-V with a restricted execution environment.