3 ms·
> This is certainly true if you're writing a GUI or a network-based server process. But are you writing those in C++ ? C++ is used exactly where you have those
by jcelerier 8y ago
> This is certainly true if you're writing a GUI or a network-based server process.
But are you writing those in C++ ? C++ is used exactly where you have those tight loops. Execution engines, VMs and interpreters... Besides, as soon as you want to have some real-time behaviour you can't have any call to malloc since it may make performance much less deterministic due to locks in malloc implementations. And there is a lot of real-time code being written in C++.