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AS I remember it, the mindshare of the PS2 even so long before launch was immense. Sony's marketing killed the Dreamcast with ridiculous promises that really di
by larrik 8y ago
AS I remember it, the mindshare of the PS2 even so long before launch was immense. Sony's marketing killed the Dreamcast with ridiculous promises that really didn't pan out. You can't just look back and compare the systems, the idea of the PS2 killed the DC.
- laumars 8y agoI don’t recall Sony marketing the PS2 that heavily compared to the DC (nor even the Xbox). But memory can be fallible. The argument I was proposing was that the mindshare was in anticipation of the PS2 because of how the PS1 vs Saturn war panned out. Gamers can be loyal pack animals and Sega had already lost their fan base before the DC was even released thanks to the success of the PS1. > Dreamcast with ridiculous promises that really didn't pan out. I don’t get your point there. Everything the DC promised to do it delivered on. Technically speaking it was a success - very much ahead of its time in a great many ways. It just didn’t sell.
- monocasa 8y agoSony did all sorts of marketing stunts to keep the idea of the PS2 in the limelight. They spread stories about how Iraq was trying to buy them for their weapons program because they were so powerful, etc. https://www.theregister.co.uk/2000/12/19/iraq_buys_4000_playstation_2s/ https://www.theregister.co.uk/2000/12/19/iraq_buys_4000_play...
- laumars 8y agoI’d completely forgotten about those stories!
- nesyt 8y agoParent meant that Sony marketed the PS2 with undelivered promises.
- laumars 8y agoAhh yes. That would make more sense
- smacktoward 8y agoYep. A good example was the branding of the PS2's processor as the "Emotion Engine," (https://en.wikipedia.org/wiki/Emotion_Engine https://en.wikipedia.org/wiki/Emotion_Engine) which in the runup to release got hyped as some kind of fundamental breakthrough in computing that would let the PS2 render things like faces with so much detail they'd be able to break your heart. This was all bunkum, of course, but it ensured that all the media oxygen got sucked into debates about how amazing the PS2 was going to be when it eventually shipped, instead of talking about consoles like the Dreamcast that you could buy right then. Of course, Sega pretty much invented this PR game with the Genesis and "blast processing" (https://en.wikipedia.org/wiki/Sega_Genesis#North_American_sales_and_marketing https://en.wikipedia.org/wiki/Sega_Genesis#North_American_sa...), so in that respect they were kind of hoist by their own petard...
- jolmg 8y ago> A good example was the branding of the PS2's processor as the "Emotion Engine," (https://en.wikipedia.org/wiki/Emotion_Engine https://en.wikipedia.org/wiki/Emotion_Engine) which in the runup to release got hyped as some kind of fundamental breakthrough in computing that would let the PS2 render things like faces with so much detail they'd be able to break your heart. That reminds me of the hype around the PS3's cell processor. There was a lot of videos comparing the graphics between the PS3 and the Xbox360 that showed really no difference between the two. I don't know enough about processor architectures to know how awesome it really was. However, I imagine that a game studio making a game for both platforms would use the least common denominator of both consoles, causing them to look the same. Also, it's probably in the best interest of the studio for a game to have a consistent look across platforms. I wonder if the cell processor was really as awesome as it was made out to be. Going by what one heard, you'd think Sony was losing money from manufacturing costs with each console sold. Then again, maybe it's true in a sense. While the PS3 was $600 and had bluray movie playback as some small feature, bluray players cost around a $1000. It was crazy to see people eyeing those things, considering buying them.
- findyoucef 8y agothe cell processor was a great processor. It's actually more powerful than what's in the PS4 at the moment but no where near as friendly to develop for.