4 ms·
Actually I'm pretty sure it was 320 x 240 (mode X, which had the advantage of providing square pixels), so slightly more impressive.
by usefulcat 8y ago
Actually I'm pretty sure it was 320 x 240 (mode X, which had the advantage of providing square pixels), so slightly more impressive.
- tom_ 8y agoIt was 320x200, apparently: https://doom.fandom.com/wiki/Aspect_ratio https://doom.fandom.com/wiki/Aspect_ratio
- sneakernets 8y agoNot to be that guy but the doom wiki moved over to its own domain at https://doomwiki.org https://doomwiki.org due to Wikia hijacking the wiki. Anyway, Doom used a special version of Mode X dubbed "Mode Y", which is Abrash's ModeX with fewer pixels to worry about.
- tom_ 8y agoThe correction is very welcome. Fixed link: https://doomwiki.org/wiki/Aspect_ratio https://doomwiki.org/wiki/Aspect_ratio (I found the link with google on my iPad, so my search was not as exhaustive as it might have otherwise been.)
- int_19h 8y agoIt was 320x200 - which is why many modern Doom ports have a switch to stretch pixels vertically to properly emulate the original aspect ratio. It did use Mode X, but that was because it could do page flipping, and allowed for certain other rendering optimizations enabled by its more complicated video memory layout. IIRC Quake was the first id game that fully exposed various X-modes (i.e. not just 320x240, but anything your video card supported, and your CPU could handle...).