5 ms·
Romero was just as responsible for the success of id as Carmack was. He wrote the tools and editors the team used to get everything into the game and was probab
by dkonofalski 8y ago
Romero was just as responsible for the success of id as Carmack was. He wrote the tools and editors the team used to get everything into the game and was probably the single biggest proponent of opening up the game to the public and allowing for custom content. As pointed out in the OP post, he was also the one who both came up with the idea and the name for Deathmatch which, although it would have eventually found its way into culture through another game, was really the reason that DooM became as big as it did.
- newnewpdro 8y agoId Software succeeded despite Romero, just look at Daikatana/Ion Storm.
- dkonofalski 8y agoThat's a very revisionist view of their development taking into account that the Daikatana/Ion Storm debacle never would have come about if it wasn't for DooM.
- jeffbax 8y agoAgreed. Look I enjoy a good Daikatana joke like any other, but while Carmack was the technical wizard, Romero was every bit as important in regards to getting those games to pop with the character and attention to detail -- maybe more than any other person at ID at the time. He deserves his props too, and I think its awesome he's still so engaged with these games and helping keeping them going after all these years.
- dkonofalski 8y agoAbsolutely! You have to do something really, really right to have the confidence (however misplaced) to think that you can tell the world you're going to make everyone your bitch and have people believe you and only be upset when you can't deliver.
- newnewpdro 8y agoWat? Who believed Romero was going to make anyone his bitch? That marketing was such a failure Romero himself won't even own it. In an interview he deferred responsibility for it to the marketing/PR folks and was apologetic to the gaming community.
- dkonofalski 8y agoWhen that advertisement first came out, most gaming media was still in print and magazines. Online media still viewed the potential of Daikatana as pretty favorable and PC Gamer even did a preview story of the game that was incredibly well-received yet was based only on screenshots and Romero's reputation. It wasn't until the demo of the game came out and, shortly after, the release where people turned on ION and Romero because the game was nowhere near what it was hyped to be and, although there were positive aspects to it, it was nowhere near what the preview had suggested it would be.