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REXPaint: Powerful, User-Friendly ASCII Art Editor
- merlincorey 8y agoLike the ever popular and powerful Pablodraw[0], this is a .Net application. I tried a few CLI ANSI and ASCII editors on Linux recently, and it was not a great experience. Most are fairly inscrutable with limited documentation, and at least on my OS, some were just plain broken. Ah, bitrot. [0] http://picoe.ca/products/pablodraw/ http://picoe.ca/products/pablodraw/
- jaytaylor 8y agoI fixed a networking bug in PabloDraw about 7 years ago and recall encountering only Visual C++. Are you sure PD is a .NET app? Or is my definition of .NET wrong?
- gregmac 8y agoIt depends on .NET 4 (or Mono [1]) and is built on Eto.Forms [2], so it most definitely is a .NET application, and more than likely is written in C#. [1] https://www.mono-project.com/ https://www.mono-project.com/ [2] https://github.com/picoe/Eto https://github.com/picoe/Eto
- Kyzrati 8y agoREXPaint is not based on .Net, and works flawlessly under Wine on Linux. Although there's no native build, there are a bunch of users on both Linux and OSX (especially since a sizeable portion of the roguelike dev community uses non-Windows platforms). REXPaint also comes with a lengthy manual covering all of its features in detail: https://www.gridsagegames.com/rexpaint/manual.txt https://www.gridsagegames.com/rexpaint/manual.txt
- booleanbetrayal 8y agoyou can still download ACiDDraw here - http://www.acid.org/apps/apps.html http://www.acid.org/apps/apps.html
- pan69 8y agoAh. That reminds me, I used to use TheDraw on DOS back in the day. https://en.wikipedia.org/wiki/TheDraw https://en.wikipedia.org/wiki/TheDraw
- nineteen999 8y agoI have a WIP renderer for the TDF font format for UNIX that I'm working on, which can output the fonts in CP437 or UTF-8 format on the terminal, or with the help of another tool, to a PNG. Example output: https://i.imgur.com/bkwSCEU.png https://i.imgur.com/bkwSCEU.png That looks like a 4 at the end, but it's a 9. A lot of the TDF fonts are a bit crazy. Better image showing the different colored versions that are stored inside some TDF's: https://i.imgur.com/6cyjZGi.png https://i.imgur.com/6cyjZGi.png Another example rendered to terminal rather than PNG using Unicode: https://i.imgur.com/L45U347.png https://i.imgur.com/L45U347.png Although for some bizarre reason, gnome screenshot tool completed changed the colors around.
- pan69 8y agoThat's pretty cool!
- ArtWomb 8y agoAnything that would preclude one from making a similarly-robust HTML5 (Canvas2D) ASCII editor? Font rendering wouldn't even be required. Static bitmap sprite data in a predefined grid cell layout would suffice. With fore and background color altered via fast pixel manipulation using pre-allocated array buffers. Memory usage, on large canvas areas, might be the only prohibitive issue ;) I use the wonderful Piskel 2D sprite drawing tool. And it can handle sizable frame counts at 1024x1024 resolution. https://www.piskelapp.com/ https://www.piskelapp.com/
- yoklov 8y agoNothing prevents it beyond awkward save/load semantics in the browser. Webgl acceleration would be fairly trivial (to one familiar with opengl) if necessary as well.
- myhf 8y agoHere's a Canvas2D-based viewer for REXPaint files: http://jjclark1982.github.io/rex-viewer/ http://jjclark1982.github.io/rex-viewer/ Adding an editing interface is left as an exercise for the reader.
- itukeitto 8y agoAs a matter of fact, there's already one out there! I've been contributing some code. It's called glyphdrawing.club and is a lot of fun. No colors yet, but they are coming next. Check it out: https://glyphdrawing.club/ https://glyphdrawing.club/ https://github.com/hlotvonen/glyph-drawing-club https://github.com/hlotvonen/glyph-drawing-club
- jaytaylor 8y agoLooks like a contender for an alternative to PabloDraw [0], my go-to for drawing ASCII art. Does REXPaint support real-time shared sessions? That's PD's killer feature, watching a skilled artist work from halfway around the world is an amazing experience! [0] http://picoe.ca/products/pablodraw/ http://picoe.ca/products/pablodraw/
- hhh 8y agoREXPaint is a great tool, and the only reason I know it exists is from playing the game it was used heavily for, Cogmind. It's a great roguelike game, and if you enjoy them I would suggest you give it a try. The dev is active in the Roguelike Discord server as well. Any interaction I've had with them has always been positive and kind. Cogmind was great to see grow into what it is today.
- setr 8y agoDunno if its actually good as a roguelike, but thats gotta be by far the neatest UI I’ve ever seen. Guy has a good blog as well about cogmind’s development
- zzxc 8y agoCan confirm it's great as a roguelike. This page is a nice summary of some of the new features it brings to the genre: https://www.gridsagegames.com/cogmind/innovation.html https://www.gridsagegames.com/cogmind/innovation.html
- setr 8y agoThat page is actually what draws my concern -- it's got a lot of cool UI/UX improvements over other roguelikes, and there's a lot other games could/should learn from this guy... but other than the "A living ecosystem" section, there's nothing at all about the gameplay itself Even his articles don't mention much about how it all plays out; it seems like he's far more interested in building a roguelike than making a good one (he talks a lot about how it impacts development, but not how it impacts play). But tbf, thats pretty much the starting story of any roguelike's development. I'd definitely start with this guy's resources if I was interested in making one
- Kyzrati 8y agoAh, this was mainly because it's easiest to show UI/UX innovation in images :P The gameplay is unique, and much has been written about it, but it's not all in one centralized location like that page, which was easier to put together as simply images for demonstration. For the other side of things there are many many articles on the blog detailing systems and mechanics and design considerations. Plus there are Steam reviews, which give a pretty clear picture of what people think. This one, and many others, are telling: https://steamcommunity.com/profiles/76561198035898628/recommended/722730/ https://steamcommunity.com/profiles/76561198035898628/recomm... Also hi :) (Edit: Oh, and I stopped writing a lot of Cogmind-specific design the articles for the blog in recent years, and some of the writing you might be looking for has gone towards FAQs here: https://www.reddit.com/r/roguelikedev/wiki/faq_friday https://www.reddit.com/r/roguelikedev/wiki/faq_friday)
- bepvte 8y agoreminds me of http://www.jave.de/ http://www.jave.de/
- g5095 8y agoIt's about time we had terminal emulators that took font/size commands the same way they understand colour changes. There's nothing (today) stopping us from making terminals that support outputting a font-code before dumping out some art like this produces, then setting it back afterward.. Suddenly TUIs could make use of tools like this ..
- Someone 8y agoDon’t they already do for fonts (sort-of)? http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-048.pdf http://www.ecma-international.org/publications/files/ECMA-ST..., section 8.3.53: FNT - FONT SELECTION Notation: (Ps1;Ps2) Representation: CSI Ps1;Ps2 02/00 04/04 Parameter default values: Ps1 = 0; Ps2 =0 FNT is used to identify the character font to be selected as primary or alternative font by subsequent occurrences of SELECT GRAPHIC RENDITION (SGR) in the data stream. Ps1 specifies the primary or alternative font concerned: 0 primary font 1 first alternative font 2 second alternative font 3 third alternative font 4 fourth alternative font 5 fifth alternative font 6 sixth alternative font 7 seventh alternative font 8 eighth alternative font 9 ninth alternative font Ps2 identifies the character font according to a register which is to be established. Also, section 8.3.55 and 8.3.56: 8.3.55 GSM - GRAPHIC SIZE MODIFICATION Notation: (Pn1;Pn2) Representation: CSI Pn1;Pn2 02/00 04/02 Parameter default values: Pn1 = 100; Pn2 = 100 GSM is used to modify for subsequent text the height and/or the width of all primary and alternative fonts identified by FONT SELECTION (FNT) and established by GRAPHIC SIZE SELECTION (GSS). The established values remain in effect until the next occurrence of GSM or GSS in the data steam. Pn1 specifies the height as a percentage of the height established by GSS Pn2 specifies the width as a percentage of the width established by GSS 8.3.56 GSS - GRAPHIC SIZE SELECTION Notation: (Pn) Representation: CSI Pn 02/00 04/03 No parameter default value. GSS is used to establish for subsequent text the height and the width of all primary and alternative fonts identified by FONT SELECTION (FNT). The established values remain in effect until the next occurrence of GSS in the data stream. Pn specifies the height, the width is implicitly defined by the height. The unit in which the parameter value is expressed is that established by the parameter value of SELECT SIZE UNIT (SSU).
- mathnode 8y agoIt looks very impressive, in my moment of ignorance however, I got excited that maybe the REX was referring to REXX. That would have been quite a feat.