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Apologies for having allowed our more marketing-oriented folk do the website content - we're still writing some developer-appropriate less hypey docs which we'l
by julesrms 8y ago
Apologies for having allowed our more marketing-oriented folk do the website content - we're still writing some developer-appropriate less hypey docs which we'll release soon.
The concept is hard to explain in a couple of sentences - the keynote is really the best place to go right now if you want to properly understand what we're trying to do - but essentially, it's about using less CPU than the way we currently run audio code (i.e. running on a CPU in a non-realtime OS, in user-space)
And no, GPUs were never part of the plan for this. I've never considered GPUs to be a remotely sensible place to run audio code. We're mainly talking about DSPs or CPUs with realtime OSes.
...however, surprisingly, after we announced it, we had several very serious companies ask us whether SOUL could run on a GPU because they do have use-cases where that kind of architecture fits quite nicely. Wouldn't have expected that, but it may be something we look into if people want it.