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Is this book relevant in the current scenario of game development tools? Just curious.
by kumarvvr 8y ago
Is this book relevant in the current scenario of game development tools?
Just curious.
- sbarre 8y agoI am sure there are interesting insights and lessons and details if you're into game development, but the book is about a game engine - and underlying hardware of the same era - that is 25 years old.. So, caveat emptor?
- kumarvvr 8y agoI read a similar book a few years back. I think it was called "Game programming bible" or something. While the techniques were interesting, more interesting was the way developers solved critical problems (like large scale collision detection). However, in this day and age, almost all low level problems have been extracted away by game engines such as Unity / Unreal, etc. The relevancy of the book as a manual to learn seem limited, looks more of an interesting read than a helpful resource.
- Jach 8y agoFrom the prologue of the previous book on Wolf3D: "It may appear like a waste of time to read and write about "old" engines dedicated to extinct machines, compilers, and operating systems, but they carry tremendous value. Not only are they packed with clever tricks, they also remind us of the constraints programmers from the past had to overcome. They remind us of the spirit it once took to reach new frontiers. Things have not changed much. These days we may deal with gigabytes, dedicated hardware accelerators, and multi-core CPUs but the spirit it takes to keep on moving forward remains the same."