3 ms·
An emulator would be the right option anyway, as that’s how development was originally done for most of them. It’s too difficult to write to physical media ever
by code_duck 8y ago
An emulator would be the right option anyway, as that’s how development was originally done for most of them. It’s too difficult to write to physical media every time you change your program.
- jowsie 8y agoI don't believe this is actually true for many consoles. Game Dev Kits where normally a more open version of the hardware that was either hard coupled with a PC, or able to connect to one and have game data essentially streamed too it. See this video for an example; https://www.youtube.com/watch?v=GH94fKtGr0M https://www.youtube.com/watch?v=GH94fKtGr0M Not that I'm trying to discourage developing for emulators. Just see how machine accurate the emulator you're using is first :)