2 ms·
I wonder what percentage of users got past these in the days before looking up answers online. Some of these I know I wouldn't have solved, or would have taken
by nitwit005 8y ago
I wonder what percentage of users got past these in the days before looking up answers online. Some of these I know I wouldn't have solved, or would have taken an enormous amount of time like the Plundered Hearts example.
I recall people examining the raw data of some of these games to find text strings that could explain how to solve them.
- kryptiskt 8y agoInfocom published clue books with hints for their games. Also game magazines at the time featured sections with game hints.
- CamperBob2 8y agoI recall people examining the raw data of some of these games to find text strings that could explain how to solve them. I tried that, but I wasn't sufficiently '1337 to crack the text compression scheme used by Infocom, despite several attempts at disassembling their (Apple II) parser back in the day. Amusingly, though, because their game engine stored next to nothing in RAM and relied heavily on demand-paging the compressed text from disk, I was able to get some intriguing clues about locations, objects, and events I hadn't yet encountered by swapping one game disk for another in the middle of a session and typing LOOK. Most of the resulting output was garbage, and crashes were pretty common, but when the (radix-40, IIRC) bitstream lined up just right, the game would sometimes spew out a significant amount of decoded plaintext.
- FabHK 8y agoI remember I had, but never managed to solve Infocom's The Hitchhiker's Guide to the Galaxy and Bureaucracy.