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On point #3, there was lots of previous work that goes back to Catacomb 3-D [0] which used the prototype engine which eventually ran Wolfenstein 3D. Before that
by kakarot 8y ago
On point #3, there was lots of previous work that goes back to Catacomb 3-D [0] which used the prototype engine which eventually ran Wolfenstein 3D. Before that, you had a couple "first-person" titles which offered quantized movement with pre-rendered backgrounds.
[0] https://en.wikipedia.org/wiki/Catacomb_3-D https://en.wikipedia.org/wiki/Catacomb_3-D
- The_suffocated 8y agoThanks. You are right, but I actually talked about pre-rendered, 3D (not 2D) and photo-realistic background. Pre-rendered 3D background wasn't a new thing even among adventure games (again, The 7th Guest had done that), but Myst was probably the first one --- at least among adventure games --- that really had photo-realistic pre-rendered 3D backgrounds.