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Myst was predated - and for some time, outsold - slightly by The 7th Guest, which was very similar in all those respects. Neither of them were the first graphi
by Lorkki 8y ago
Myst was predated - and for some time, outsold - slightly by The 7th Guest, which was very similar in all those respects.
Neither of them were the first graphical adventure games without an inventory, as Loom had come out three years before. Several had likewise been in a first person view, perhaps most notably the MacVenture series in the 80s. The first CD-ROM game was The Manhole in 1989, which had the same designers as Myst.
Generally speaking, none of the individual pieces were particularly innovative, but Myst pulled them off well enough and in a simple enough package to appeal to people who didn't want to _learn_ to play a game. That's a merit unto itself.
- The_suffocated 8y agoPerhaps I wasn't clear enough. What I meant was that Myst was the first adventure game that was neither inventory based nor dialogue based. The Loom and The 7th Guest did have no inventories, and technically they weren't dialogue based either (there weren't any dialogue trees that decided how the stories progressed), but they relied quite heavily on dialogues/monologues to advance the stories. In contrast, inventory and dialogues/monologues were almost non-existent in Myst, and the player wasn't told a background story at the outset. This was very unusual in that era. And I also didn't say that Myst was the first CD-ROM game. What I said was that Myst was the first game that was distributed entirely with CD-ROM. (Actually The 7th Guest was the first, but it and Myst were released in the same year. ) The Manhole, according to Wikipedia, was released on floppies first.