3 ms·
Arguably, Myst has a more unique and deeper setting than Colossal Cave Adventure / ADVENT. Maybe it's Zork with a GUI, then, but I still love text adventure ga
by Endy 8y ago
Arguably, Myst has a more unique and deeper setting than Colossal Cave Adventure / ADVENT. Maybe it's Zork with a GUI, then, but I still love text adventure games (and seriously there's some great innovation still happening with the style, so I know I'm not alone). Therefore, I don't see that as a pejorative. Rather, I'd say that Myst accomplished what games like King's/Space/Police Quest couldn't - they split the adventure game genre, showing how to get away from the text parser - if you want to. I like the more personal, serene experience of a classical turn-based adventure game and the puzzle-solving element still excites me. I've only seen a few games that scratch that itch the way Myst did (and still does).
- WalterBright 8y agoI didn't mean it as a pejorative, just that the game play concept was almost identical to that of ADVENT. Instead of typing "go west" you just clicked. The innovation was in the graphics, which really pushed the boundaries of what could be done on a computer of that era.