3 ms·
The mistake that a lot of people make is thinking that it's a code/framework/tech problem it isn't. Start by putting the technology aside, it only serves to br
by demarq 8y ago
The mistake that a lot of people make is thinking that it's a code/framework/tech problem it isn't.
Start by putting the technology aside, it only serves to bring your idea to life. Which bring us to the ideas...
Ideas are never 100% original. I challenge you to imagine an object of a shape and color not made from anything you've ever seen... it's impossible. What I'm saying is that you need to take inspiration from various sources. From this you'll be able to bring these elements together in a new way.
So I'd suggest looking at http://collectui.com/ http://collectui.com/ and https://colorhunt.co/ https://colorhunt.co/ to start.
Come up with a design in Illustrator/Designer and pretend HTML CSS REACT etc don't exist (ignore them).
Finally look at what you have created and realise you can bring that to life using literally any technology you like.
Mock out your components in HTML CSS.
create react/vue/angular components and port your previous HTML/CSS into these.
And Voila!
- rkangel 8y ago> The mistake that a lot of people make is thinking that it's a code/framework/tech problem it isn't. A good framework and set of components can help a lot though. I'm building a mobile app at the moment using flutter, and the material components in that make it so much more efficient to build nice looking things that work well. Animated transitions between screens for instance can be really fiddly, but flutter has support for some useful ones out of the box using 'hero' widgets.