4 ms·
Uh, don't. It's a notoriously tough industry where it's all too easy to think that you're doing productive work when you're actually not. I highly recommend th
by panda888888 8y ago
Uh, don't. It's a notoriously tough industry where it's all too easy to think that you're doing productive work when you're actually not.
I highly recommend that you at least be aware of what you're getting into. For starters, read some of the other threads about this topic/related topics, such as:
https://news.ycombinator.com/item?id=14874744 https://news.ycombinator.com/item?id=14874744
or
https://news.ycombinator.com/item?id=15763013 https://news.ycombinator.com/item?id=15763013
or
https://news.ycombinator.com/item?id=18092108 https://news.ycombinator.com/item?id=18092108
If you still want to make games, Seattle is the place to be.
- all2 8y agoThose were some rough reads. I think I may sideline "making games" as a hobby, and get a job like a normal person. /edit - by sideline, I mean do it as a hobby.
- Impossible 8y agoThis is a healthy attitude and I suggest developing games as a hobby. HN is generally negative on game development as a profession because of the horror stories, but it can be a fulfilling career. That said if you are inexperienced (or even experienced), starting an independent game company with a goal of it being your primary source of income is at best very difficult and often a bad idea. This is one of the best times to be a hobbyist game developer as there are a wealth of tools, assets and knowledge available for free or cheap. If you have no or limited game development experience its always better to start as a hobbyist if possible to build skills, and even find out of you really like game development or want to do something else instead.