4 ms·
The "why did it get slow" complaints happen when the animations aren't fast enough. The brain doesn't need a lot of time to register motion, but many times desi
by phailhaus 8y ago
The "why did it get slow" complaints happen when the animations aren't fast enough. The brain doesn't need a lot of time to register motion, but many times designers will use a slow and laborious animation to really emphasize something appearing. See Google's material design: it is based on the philosophy that interfaces should behave physically, and you'll see that it feels incredibly snappy.
Check out these demos:
https://material.io/design/motion/speed.html https://material.io/design/motion/speed.html
Example: you can't effectively convey a menu becoming a button without an animation. Without an animation, the menu disappears and a button appears, but there's no reason to believe that they're related. A 100ms tween from one to the other is all you need. Our brains are very good at relating motion, not objects blinking in and out of existence.
- Retric 8y ago100ms * even a minimal 20 actions per minute = 16 minutes wasted in an 8 hour work day. Remember, those 100ms delay gaining information which also delays every action that happens after them. So, the cost is real. Worse, people can break 200 actions per minute for well known systems. Which makes this far worse as it’s slowing people down more as they try and get more done.