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> You can alternatively not pay a subscription fee at all, and accept certain restrictions on your engine's capabilities Just fyi: that is not how the unity li
by tokyodude 8y ago
> You can alternatively not pay a subscription fee at all, and accept certain restrictions on your engine's capabilities
Just fyi: that is not how the unity license works. Unity's license is if your company makes >= $100k a year you're required to buy the $400 per seat license. If your company makes >= $200k year you're required to by the $1500 per seat license. Period. So for example if you're employee of Google and in your 20% time you download Unity you are not allowed to use it for free. Google makes X billion a year. That's greater than $200k a year. All employees of Google who download Unity for work related purposes are required to have the $1500 per year seat license.
This has nothing to do with whether or not you publish a game. Unity is sold similar to Photoshop. It's a subscription. The only difference is unlike Photoshop, Unity has a free tier for people and companies that make less than $100k a year.
From the unity site
Free version eligibility: I or my company generate annual revenues or raised funds less than $100k
Plus version eligibility: I or my company generate annual revenue or funds raised of $200k or less
- gamblor956 8y agoYou're not required to buy the $1500 license unless your company has already made $200k. If your first game goes bonkers and sells $1 million on the free version, you do not have to pay $1500 for the Plus version unless you make DLC or a new game after your bonanza. The license is prospective, not retrospective. Other than that, you've just restated what I already said. Unity provides the tools on subscription, but does not charge a royalty anymore.