3 ms·
Licensing is the easy part. The hard part is discovery (there is always money for someone who can do a marginally better job matching games to gamers), marketi
by munchbunny 8y ago
Licensing is the easy part.
The hard part is discovery (there is always money for someone who can do a marginally better job matching games to gamers), marketing, financial infrastructure (dealing with returns, credit card fraud, beta keys, review keys, DLC, crowdfunding campaigns, microtransactions), social matchmaking, mod management, etc.
Those are mostly not distributed problems. They are services problems. Steam is all of those things. The core licensing component is only the most obvious part.
Torrents only cover distribution. Ethereum only covers cash exchange.