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Modern cards commonly have rendering and compute pipelines available to be used in parallel. So in theory nothing stops games from using compute queues for phys
by shmerl 8y ago
Modern cards commonly have rendering and compute pipelines available to be used in parallel. So in theory nothing stops games from using compute queues for physics.
- HelloNurse 8y agoThe issue is that CUDA, unlike OpenCL, is only available on Nvidia hardware.