4 ms·
It was definitely a real pain to ensure the whole stack was deterministic. Since we only targeted ps3 and xbox360 it was easier to ensure determinism. All in al
by visualphoenix 8y ago
It was definitely a real pain to ensure the whole stack was deterministic. Since we only targeted ps3 and xbox360 it was easier to ensure determinism. All in all, I wouldn’t recommend it.
- vvanders 8y agoYeah, unless you have a entity count that exceeds your available bandwidth you're usually better off with a dead-reckoning system. That also has the advantage of being able to "fake" events with effects until the server can resolve them meaning a latent connection can 'feel' faster. Kudos to you for shipping a lockstep solution, we could never flush out the determinism bugs on our titles so we always just used dead-reckoning unless it was some dumb turn based game.