3 ms·
That doesn't seem right? https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/GPURigidBodies.html https://docs.nvidia.com/gameworks/co
by kevindqc 8y ago
That doesn't seem right?
https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/GPURigidBodies.html https://docs.nvidia.com/gameworks/content/gameworkslibrary/p...
Says:
The GPU rigid body feature provides GPU-accelerated implementations of:
- Broad Phase
- Contact generation
- Shape and body management
- Constraint solver
- KaoruAoiShiho 8y agoThese are generally only used for the visual effects, you still need these features to make the visual effects look good.
- maccard 8y ago> Broad Phase, Contact generation, Shape and body management, Constraint solver These are absolutely not only used for the visual effects, they are the fundamentals of a physics engine.
- KaoruAoiShiho 8y agoThe physics of the visual effect.