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I'm not going to say that this program is useless, but the example shown (7 roach) would have been near trivial to find by a mere human. Tricks like premaking t
by seles 16y ago
I'm not going to say that this program is useless, but the example shown (7 roach) would have been near trivial to find by a mere human. Tricks like premaking the overlord, using extractor trick, etc. Have been around for over 10 years since the early days of Starcraft 1. Any person could come up with this build, the question is where did the idea to rush for 7 roaches come from? It sounds like that was manually set as the target goal by the creator.
I have yet to see a programs which is better than human at finding optimal builds. But what programs do excel at is simulating a build so you can see how the timings work out, allowing you to find your own build by experimentation and tweaking. Sure a program can help automate some very minor fine tuning details (which would be easy to find but perhaps tedious).
- mfukar 16y agoYet nobody found it. The closest thing to a roach rush people found was the 5-roach build [1], which is slower and it suffers a lot economically if the rush fails. For the record, though, I've played against the 7-roach build a couple of weeks ago, and iirc that was a few days before EvolutionChamber was announced. So some people knew about it, maybe they found out about it from the creator, or played against him, who knows. [1] http://wiki.teamliquid.net/starcraft2/5_Roach_Rush_%28vs._Terran%29 http://wiki.teamliquid.net/starcraft2/5_Roach_Rush_%28vs._Te...
- seles 16y agoOnly because they never looked for it. Did this program decide to look for it on its own (having some idea of strategy, that would be impressive)? Or did the creator tell it to find fastest 7 roach build?
- robryan 16y agoI'd imagine you would assign each unit some kind of relative value to each other and then factor in a time weighing making earlier builds more desirable even if there unit score is lower.