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> for bandwidth + servers + store handling credit card info + credit card fees + technicians + support staff You're forgetting exposure and huge player base. T
by spatz 8y ago
> for bandwidth + servers + store handling credit card info + credit card fees + technicians + support staff
You're forgetting exposure and huge player base. That's got to add some revenue...
- lione 8y agoExposure is key, I know I don't buy games that aren't on Steam. So many games I wouldn't know about at all if they weren't on steams recommendations page.
- FooHentai 8y agoNot so much for the games that are hitting those revenue levels, as they already have mind share far greater than you get from being on Steam. It's a game changer for smaller and unknown developers to be findable on the steam store. Once you're a battlefield/witcher/fallout etc, you just don't need it.