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* First $10M = $3M Valve + $7M GameDev * Next $40M = $10M Valve + $30M GameDev * Next $50M = $10M Valve + $40M GameDev Assuming your game is expected to gene
by Zren 8y ago
* First $10M = $3M Valve + $7M GameDev
* Next $40M = $10M Valve + $30M GameDev
* Next $50M = $10M Valve + $40M GameDev
Assuming your game is expected to generate $50M in revenue, is giving up $13M (26% of revenue) for bandwidth + servers + store handling credit card info + credit card fees + technicians + support staff worth it over rolling your own? Or $23M if it's expected to make $100M?
- spatz 8y ago> for bandwidth + servers + store handling credit card info + credit card fees + technicians + support staff You're forgetting exposure and huge player base. That's got to add some revenue...
- lione 8y agoExposure is key, I know I don't buy games that aren't on Steam. So many games I wouldn't know about at all if they weren't on steams recommendations page.
- FooHentai 8y agoNot so much for the games that are hitting those revenue levels, as they already have mind share far greater than you get from being on Steam. It's a game changer for smaller and unknown developers to be findable on the steam store. Once you're a battlefield/witcher/fallout etc, you just don't need it.
- swift532 8y agoDon't forget exposure and people like me who can't be bothered to buy a game if it's not on Steam or GOG.