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How do you do the cross platform releases? One painful thing about cpp is how tedius is to cross compile compared to managed languages or the go runtime. Great
by parfamz 8y ago
How do you do the cross platform releases? One painful thing about cpp is how tedius is to cross compile compared to managed languages or the go runtime. Great work, the product looks really nice.
- huxingyi 8y agoThanks. Yes, it’s painful of manage cpp with different compilers, the cross platform of Dust3D mainly benefit from Qt.