3 ms·
I had an idea for an iOS app years back that i spent about 6 months developing. It was technically challenging and technically possible, which made it appealing
by oriel 8y ago
I had an idea for an iOS app years back that i spent about 6 months developing. It was technically challenging and technically possible, which made it appealing. I'd dump 2-4 hours after work and more on the weekends into it.
Eventually, i realized that the purpose of the app was far too abstract, and while trying to figure that out i fell down the UI rabbit hole (i devved for iOS professionally at the time, but had never designed my own UI). Spent about 3 months trying out increasingly tiny UI/UX ideas until one day at a bar I was showing it to someone, and i just realized how stupid it all was, and shut it down.
I dont consider the time lost. I was able to chop up the app and open source some of the controls and widgets which helped me get another job. Also talking about the design process with my coworkers afterwards helped me figure out that iOS native is basically full stack dev, which got me to switch into backend and AI.
Overall a very positive experience, and the memory of committing to it helps encourage me to dump time into projects in the future (something I still do regularly).