4 ms·
Wow, I had no idea it was so varied
by swsieber 8y ago
Wow, I had no idea it was so varied
- TeMPOraL 8y agoTo add to the confusion, while in both OpenGL and DirectX treat Z axis as depth, DirectX uses a left-handed coordinate system, while OpenGL uses mostly[0] right-handed one. -- [0] - https://stackoverflow.com/questions/4124041/is-opengl-coordinate-system-left-handed-or-right-handed https://stackoverflow.com/questions/4124041/is-opengl-coordi...
- blattimwind 8y agoOpenGL-the-interface is kinda neither (screenspace aside), since the application supplies/does all transformations (glFrustum and friends are long deprecated).