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24 fps is an art medium with certain features and incentives. Its moving shots are automatically blurry, and the audience is used to that, so you can use them t
by Paperweight 8y ago
24 fps is an art medium with certain features and incentives. Its moving shots are automatically blurry, and the audience is used to that, so you can use them to, e.g., give the audience's attention a rest between two important still shots.
Similarly, just because you can technically put the entire scene into focus all the time doesn't mean you necessarily want to!
- mrob 8y ago>Similarly, just because you can technically put the entire scene into focus all the time doesn't mean you necessarily want to! Sometimes you technically can't put the entire scene into focus. Even if you have unlimited lighting, there's only so far you can stop down the aperture before diffraction wipes out your depth-of-field improvement. Citizen Kane famously used composite shots to achieve extreme deep focus that would have been impossible as a single shot. I'd love to see another attempt at a photorealistic 100% CG movie like Final Fantasy: The Spirits Within. We'd be free from the limitations of real world optics, and could produce a "hyperrealistic" style even better than what you can see with the naked eye. I find shallow depth of field almost as annoying as low frame rate.
- ChrisSD 8y ago> I'd love to see another attempt at a photorealistic 100% CG movie Isn't that what Disney's Lion King remake is doing?
- mrob 8y agoI watched the trailer, and it has some impressive CG, but I think it's cheating to use animals. It's easier to spot flaws in CG human characters. I still count FF:TSW as the most ambitious CG animated movie ever made.
- aidenn0 8y agoI hadn't seen it since it was in the theater, so I just watched a trailer. The CG holds up surprisingly well (modulo the uncanny valley) considering it will be old enough to vote next year.