4 ms·
my most productive time writing games was using some proprietary scripting thing (dark basic), back when I didn't know how to do anything else at some point th
by shoo 8y ago
my most productive time writing games was using some proprietary scripting thing (dark basic), back when I didn't know how to do anything else
at some point this degraded into "learn C/C++/OpenGL/direct x", which were good learning experiences, but the goal of making a game degraded into making game engines, none of which I ever finished.
- krapp 8y agoTo be fair to myself, I probably have a lot of useful code, I just haven't used it for anything. I guess the moral of the story is that it's not really a failure if you learn something and keep your work archived somewhere.