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The biggest concern I have is that he justifies it based on the idea that “he was pushing boundaries”... but really, he wasn’t: just because something doesn’t e
by setr 8y ago
The biggest concern I have is that he justifies it based on the idea that “he was pushing boundaries”... but really, he wasn’t: just because something doesn’t exist doesn’t mean it should (or would be interesting if it did), and at least from his description, it doesn’t seem like he made any real use of the vr medium. He just... wrote a pc game(?) and slapped a vr interface on top.
Vr chat pushes boundaries. It plays with the medium in a fashion that is only available to that medium. A VR computing environment would be pushing boundaries. A VR mirrors edge might be pushing boundaries (kinda; its more like mirrors edge was a game that imagined what vr would be like, and executed that vision under pc constraints. Now that vr is actually available, transferring over would be the obvious thing to do). A vr god game might push boundaries, if they do it right.
But cookie cutters and VN’s? I don’t see how you'd get anything out of vr in a straightforward port. By the time you actually got the medium doing something useful, it’d probably look nothing like an “incremental narrative game”