4 ms·
"Platform holders need to make it easier for VR game developers to get their games onto their platforms and reach the people who want the game they’re making. T
by pj_mukh 8y ago
"Platform holders need to make it easier for VR game developers to get their games onto their platforms and reach the people who want the game they’re making. This goes beyond just financial, this goes towards publicity, mentorship and more."
This point needs to be fleshed out more. What is say the Oculus App store not doing that the iOS app store is? As a user (not a developer) of both, I'm not seeing a difference.
- maccard 8y agoIt doersn't really - The poster made a crappy game, didn't market it, didn't test it, and seems to blame others. There are 3 reviews, all negative, with show stopping bugs even 6 months after they first reviewed it. Poster says he didn't market it until 6 weeks before release. This is just shovelware, unfortunately
- Impossible 8y agoYes, in this case there isn't much more platform holders can do, even if they feature his game on the front page indefinitely it will get flooded with negative reviews and sales will be low. You can't compare VR platforms with iOS especially, but even Steam or a console market, because the number of users is orders of magnitude smaller (250K-1 million VR users per platform). In this case the best a platform holder can do is fund development so he can potentially make a better game (hire a programmer and an artist for example), but it doesn't seem like a situation where the concept was amazing and he failed on execution.
- talltimtom 8y ago> and seems to blame others. Where do you get that from? He writes about his own faliures and even goes on about how he failed to play test sufficiently and did a poor job of marketing. How does that come off as blaming others to you?