3 ms·
> adding a lot of depth with a relatively low cost/quality ratio I guess that's subjective. To me AO feels like "a relatively large performance hit [at 4K] for
by floatboth 8y ago
> adding a lot of depth with a relatively low cost/quality ratio
I guess that's subjective. To me AO feels like "a relatively large performance hit [at 4K] for darkening corners that I absolutely do not want to be dark". I always turn any AO off.
Am I the only one who wants just more detailed meshes and textures and LESS shader effects? I prefer plainer flatter looking things :P
- skohan 8y agoYeah 4k is a different ball game. Most graphics processes will scale with polynomial complexity with respect to screen resolution, so even if something is relatively cheap at 1080p or 1440p, at 4k you still need a lot of raw power.