4 ms·
> Ray traced games might still have over-darkening though, at least initially. Couldn't we get around that similar to how we used to get around draw-distance b
by vanderZwan 8y ago
> Ray traced games might still have over-darkening though, at least initially.
Couldn't we get around that similar to how we used to get around draw-distance back in the day with fake "fog" by assuming distant rays are more scattered, and hence can be modeled by less rays somehow?
- dahart 8y agoYeah, I think we could. There are definitely a bunch of ways to somewhat mitigate over-darkening. We can never completely get around it, though, unless we just go for global illumination. And still in that case, we definitely want to assume & leverage your idea that distant rays are more scattered. Aside from that, separating AO from material will always cause some kind of problem.