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"Amateur's discuss strategy, professionals discuss logistics" And more specifically, it's not about maximizing your rate of production, its about maximizing th
by icegreentea 16y ago
"Amateur's discuss strategy, professionals discuss logistics"
And more specifically, it's not about maximizing your rate of production, its about maximizing the difference between youres and your opponents (this is both RTS and real life war).
That's the basis of rush tactics. You actually stunt your own rate of growth in the hopes of stunting your opponents even more.
- seigenblues 16y agoTotally -- not to mention surviving long enough to let compound interest naturally magnify that difference. As for the tactics or "logistics" -- if that means clicking 500 times/minute, then i really don't see the appeal :)
- eru 16y agoStarCraft 2 has tastefully upgraded the UI so that you can do lots of things with less clicks than before in SC 1. (Of course, that means at the higher end, people will just do more now than they did. But it's quite a nice feeling on the beginner level, too. E.g. you can get a worker to work right after it's build. And there's also a button for finding idle workers.)
- sliverstorm 16y agoHonestly, the graphics may be better, there may be new units, and balance may have improved or whatever else, but the UI improvements are the thing I love the most.
- chrischen 16y agoThey could have done more with automation though, like Rise of Nations has superb automation and controls.
- mfukar 16y agoIndeed it did, to the point where it wasn't interesting. Which is why RoN didn't pick up on the e-sports (or even multiplayer) scene, unfortunately.
- lawn 16y agoStarcraft isn't about clicking fast, it's about doing a lot of things at the same time. As you think about the game better you'll do more things faster, not the other way around.