3 ms·
nowadays one can make an interactive "book" bitemporal. That is, facts/history depend on when they have happened, and when one learned (=read) about it... So if
by svilen_dobrev 8y ago
nowadays one can make an interactive "book" bitemporal. That is, facts/history depend on when they have happened, and when one learned (=read) about it... So if u reread something in the first half, after u read the middle, u read different version of it..
https://en.wikipedia.org/wiki/Temporal_database https://en.wikipedia.org/wiki/Temporal_database
And then multi-viewpoint - different characters tell the story in different ways, with very different timelines of who learned what when.
so when u're reading it as character A, in middle of story part of the then history changes completely because u learn something about B in the past.. While from point of view of B, that is well known since beginning, etc.
But sadly, these need far more programming than any book-writer can do, and proper "engine/interpreter" to "play" the result.
- taneq 8y agoSounds like the way some multiple-storyline games do it. It's all the same meta-story but it's different depending on how you play it. Guild Wars 2 does something similar but it's all one overarching story and depending on what choices you made at the start, you get different parts and with a different spin. Play through the main story multiple times on different characters and you start seeing "oh this guy is mad about X which is a consequence of Y that my other character Z did". It really ties the world together.