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Marketplaces like Apple (and Steam) open themselves up to almost any content in a deliberate attempt to assuage concerns about their monopoly position and pract
by beerlord 8y ago
Marketplaces like Apple (and Steam) open themselves up to almost any content in a deliberate attempt to assuage concerns about their monopoly position and practices.
Which is unfortunate for developers, since it means they must stand out from all the other junk (ie. by using expensive and time-consuming advertising and PR) and then pay 30% commissions to the monopolist platform holder if they are successful. Its the worst of both worlds.
I think the solution is simply to uniformly increase the barriers to entry, and the simplest way to do that is monetary. Require $500 for every app or game published, which will quickly increase average quality, but is still a very low barrier for a legitimate creation.