2 ms·
We started with Quake III, Minecraft, etc. and were able to maintain "game play FPS" (800+), but nothing like a high end discrete card. Where SWR really shined
by thechao 8y ago
We started with Quake III, Minecraft, etc. and were able to maintain "game play FPS" (800+), but nothing like a high end discrete card. Where SWR really shined was on high end HPC visualization software, where discrete cards (if they didn't crash/hang) could only maintain 1-2 FPS. SWR could get 12-17 FPS. Such applications are strongly bandwidth limited.