4 ms·
Diagree. Unity works like this, and it’s great for attaching multiple behaviours to an object (i.e. a Player can be Hit, but an Enemy as well). It saves you hav
by Epskampie 8y ago
Diagree. Unity works like this, and it’s great for attaching multiple behaviours to an object (i.e. a Player can be Hit, but an Enemy as well). It saves you having to make up a inheritence hierarchy that never seems to work out (Player extends Hittable or something? But it also needa these 10 other behaviours...)