5 ms·
Timings are usually documented as well, usually at the clock cycle level. Beyond that, you have to worry about hardware peculiarities that happen to affect may
by akdas 8y ago
Timings are usually documented as well, usually at the clock cycle level.
Beyond that, you have to worry about hardware peculiarities that happen to affect maybe a few games, and at that point, you might start reverse engineering the behavior of those games!
Take a look at this article talking about exactly those thinking issues: https://www.tested.com/tech/gaming/2712-why-perfect-hardware-snes-emulation-requires-a-3ghz-cpu/ https://www.tested.com/tech/gaming/2712-why-perfect-hardware...
- Narishma 8y agoWhy not link to the original article? https://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/ https://arstechnica.com/gaming/2011/08/accuracy-takes-power-...
- akdas 8y agoOops! I searched for the article, then picked one of the results. I didn't realize the one I linked wasn't the original because I only looked through it enough to make sure the right content was present. Thanks for the correction!