4 ms·
The control scheme and physics in the demo leave much to be desired. I understand the effect is to make the mech feel 'heavy', however I found fundamental thin
by lostgame 8y ago
The control scheme and physics in the demo leave much to be desired.
I understand the effect is to make the mech feel 'heavy', however I found fundamental things like turning, and especially jumping under a certain level of acceleration, to work a very limited amount of time, making the game borderline unplayable to the point where I closed it very quickly.
It's personally very much a turn-off for me when I see a framework who's example doesn't present what seems to be a full package.
The graphics system looks fantastic, and it runs at a very solid framerate, however, if I can't play it, what good does that do?