3 ms·
>The best gamedev experience I had was working on an indie title with a very small and tight team. But that enterprise went bankrupt and the team disbanded. Th
by otakucode 8y ago
>The best gamedev experience I had was working on an indie title with a very small and tight team. But that enterprise went bankrupt and the team disbanded.
That's the hallmark of having gamers as your audience. They reward the copycat garbage and publishers that mistreat them and exploit them, but they would never think of buying an indie game. They get what they pay for, and unfortunately so do the rest of us.