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However the Godhood system is much more educational than programmatically enforcing rules (PK/PvP zones or ToS and ban threars). I have two examples in mind:
by astrobe_ 8y ago
However the Godhood system is much more educational than programmatically enforcing rules (PK/PvP zones or ToS and ban threars).
I have two examples in mind:
Riot implemented a player tribunal in League Of Legends. Players would examine chat logs to judge verbal abuse and misconduct cases. Eventually a Riot employee would decide on the punishment (warning or temporary or permanent ban). I don't know if this system is still in place, but at the time they reported good results and players saw it as an improvement.
A French high-school is using Minetest (a FOSS Minecraft) to run a student-driven server. The "administrator" chose to let the player-students do their own thing with as little intervention as possible. The admin even created a reward system granting privileges (fly, ban) up to full admin powers (that is, a god).
They saw player-students create a laws, then a police and then a tribunal. For sure those kids got a better understanding of the society they live in.
In one case, the admin invited his colleagues to introduce them to the tool/game. Those people were clueless and apparently thought that because they were teachers, they were above the rules. The student-players banned them.
Games being an entertainment-only device is a severe misconception. Online interaction in an MMO or a MOBA is often a form of social training. One role of games is to allow to experiment with dangerous things safely. The pseudonymous online society allows people to test different behaviors on others, and I believe that some of the "toxicity" comes from that.
So Godhood is a way for people to experiment with the exercise of power. And as the article concludes, "it ain't that fun after all".
I believe that if more people could have the chance to come to that conclusion, that being able to do anything is not fun, it would be a significant contribution to humanity I believe. Because it seems to me that too many people are driven by the delusion of wealth and power.
- pavel_lishin 8y agoThis is excellent. Thanks for sharing! It seems like a very close parallel to the adage of "my kids will wait tables for a living at least once", to teach humility, respect and empathy. I'm super stoked that students ran their own in-game government, where no citizen was above the law. I'm curious what rules the teachers ran afoul of.