4 ms·
I don’t think anyone holds the developers responsible. At the end of the day most people are upset about the business model, not the content. Look at Fallout 7
by yurishimo 8y ago
I don’t think anyone holds the developers responsible. At the end of the day most people are upset about the business model, not the content.
Look at Fallout 76. Content wise, it’s a decent game. The graphics are better than the previous game and they made attempts to rework some of the mechanics.
Where it failed was the utter lack of quality control due to timelines and the inclusion of micro transactions. The game obviously wasn’t ready. Plus the added shenanigans of the botched launcher rollout.
Add it all up and it’s easy to see why people are pissed, but they’re mad at Bethesda for pushing such as obvious cash grab as something innovative and new.
Obviously developers work hard and create awesome stuff. It’s just a shame these companies pile on the crap to suck every spare dollar out their customers instead of just releasing a great game that isn’t a bug filled mess due to botched release timelines.
- dijit 8y agoCatch 22: people will not buy your game if your development and marketing budget aren't high (taking a long time to make a game is a huge increase in development budget). Yet sales of a game at the industry standard price-point barely cover the costs already. It would only take 2 failed AAA titles for my company to be on the verge of bankruptcy. I guess it's dishonest to push so hard to have "high quality" games with a lot of content when you know that it's impossible to actually cover the cost with the list price, but it's what people demand. And it gets harder every year.
- smolder 8y agoIt should get harder every year to make money on games since there's so much already out there. There is less room for novelty and less reason to explore an ever-widening selection of games to kill time with. The big game publishers that are pumping out new editions of the same old game all the time are not providing that much value for all the work they're doing. Content isn't what makes games great, IMO, it's the novelty of the experience of interacting with it that draws me. Who says there should be continued growth all the time in that sector? Why wouldn't we get so efficient at entertaining ourselves that the revenues top out or dry up? What if the next big thing is discovering there doesn't always need to be a next big thing?