3 ms·
Matrix/EA used a visual language for Spore. http://puredata.info/exhibition http://puredata.info/exhibition Pure Data (Pd) is a visual programming language dev
by baldfat 8y ago
Matrix/EA used a visual language for Spore. http://puredata.info/exhibition http://puredata.info/exhibition
Pure Data (Pd) is a visual programming language developed by Miller Puckette in the 1990s for creating interactive computer music and multimedia works
https://en.wikipedia.org/wiki/Pure_Data https://en.wikipedia.org/wiki/Pure_Data
This is the one shinning example where a visual language actually accomplishes something that a general language can't not. Make programming accessible to creative people.
This is the only visual language that I felt was worth learning.
- DonHopkins 8y agoAlso, Cycling '74's Max is a commercial visual programming language that shares a lot of concepts and designs with PD (which you could think of as a free implementation of Max, but ideas have flowed both ways). https://cycling74.com/ https://cycling74.com/ On the topic of procedural sound, you might enjoy this talk about Generative Systems with Will Wright and Brian Eno: https://www.youtube.com/watch?v=UqzVSvqXJYg https://www.youtube.com/watch?v=UqzVSvqXJYg At Maxis, we also developed a bespoke visual programming language for The Sims (first used in SimCopter), called "SimAntics". We never officially released "Edith", the version of The Sims with the object editing and visual programming tools built in, but users have reversed engineered the byte code, and developed text based tools for programming custom objects with SimAntics. http://simantics.wikidot.com/wiki:introduction-to-simantics http://simantics.wikidot.com/wiki:introduction-to-simantics http://modthesims.info/wiki.php?title=SimAntics http://modthesims.info/wiki.php?title=SimAntics Here's a transcript and video demonstrating it: The Sims, Pie Menus, Edith Editing, and SimAntics Visual Programming Demo This is a demonstration of the pie menus, architectural editing tools, and Edith visual programming tools that Don Hopkins developed for The Sims with Will Wright at Maxis and Electronic Arts. Link to "Edith Sims Programming Tool" section: https://medium.com/@donhopkins/the-sims-pie-menus-49ca02a74da3#719c https://medium.com/@donhopkins/the-sims-pie-menus-49ca02a74d...