3 ms·
UE4 blueprints are an example of a domain-specific VPL that I've mentioned above (a good example of where VPLs can work great). They however do not solve the pr
by dyarosla 8y ago
UE4 blueprints are an example of a domain-specific VPL that I've mentioned above (a good example of where VPLs can work great). They however do not solve the problem of working with abstractions well- UE4 blueprints are akin to, how the author put it, "property dialogue programming".
So far, any attempts to model abstractions for general purpose VPLs have ended up more difficult to parse and read than textual code (that argument can also be made for UE4 Blueprints[0]).
Talking about "shapes are better built with our hands" isn't a solid argument for why general purpose VPLs are bound to happen. Note, too, that I would love for them to.
[0] https://blueprintsfromhell.tumblr.com/ https://blueprintsfromhell.tumblr.com/)
- nailer 8y agoSorry, why isn't it a solid argument? I'm imagining building an AST representation that looks like our current one, since there's less abstraction, but using our hands and voice. Optimising the appearance can come later.