2 ms·
Needs (2011) in the title. It covers Linear Efficient Antialiased Normal (LEAN) Mapping for specular lighting effects in real-time simulations such as 3D game
by merlincorey 8y ago
Needs (2011) in the title.
It covers Linear Efficient Antialiased Normal (LEAN) Mapping for specular lighting effects in real-time simulations such as 3D game engines.
[0] https://www.csee.umbc.edu/~olano/papers/lean/lean.pdf https://www.csee.umbc.edu/~olano/papers/lean/lean.pdf