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Heck, I've only read papers about most rasterization based "realism" tricks and I want this switch to happen. Polemically speaking, current realtime rendering p
by ahartmetz 8y ago
Heck, I've only read papers about most rasterization based "realism" tricks and I want this switch to happen. Polemically speaking, current realtime rendering pipelines are based on sprite rotoscalers and the end user being too busy to notice the errors. Raytracing is based on how light works.
- gmueckl 8y agoThe literature conveniently neglects to mention how fiddly and difficult it is to implement that stuff reliably. Debugging the rendering pipeline is not exactly easy, especially when the data is not just positions and colors, but more abstract stuff. Also, there's tons of edge cases that need hacks and workarounds, crazy driver bugs etc...