3 ms·
Specular Showdown in the Wild West
- merlincorey 8y agoNeeds (2011) in the title. It covers Linear Efficient Antialiased Normal (LEAN) Mapping for specular lighting effects in real-time simulations such as 3D game engines. [0] https://www.csee.umbc.edu/~olano/papers/lean/lean.pdf https://www.csee.umbc.edu/~olano/papers/lean/lean.pdf